Sunday, February 11, 2007

Also.... Columbine...

Who's read this?

http://www.wired.com/news/culture/0,72491-0.html

4 Comments:

At 3:30 PM, Blogger Christopher Batty said...

I hadn't read that before, but I had heard of the game. All the press I've read on it was pretty positive. I can't really see it as a bad thing, since it doesn't seem to be blatantly exploitative, or at least not for the solely wrong reasons. I'm also sure there are or will be piles upon piles of books about Columbine, and I think video games are simply another medium that has every right to focus on it. Probably one that would appeal to future potential Columbine-types, and with a little bit of luck make them question their actions. Sincerely, your eternal optimist, Brig Rid.

 
At 11:27 PM, Blogger shaun said...

Having never heard of the game, reading Brig's comments in my email were the first introduction I had - I followed that here, and followed the link to the article - I enjoyed reading about it - from the report - it does seem to take a particularly horrible part of our collective history, and make an example of it for people to explore. From how the experience is described, it seems even as if it is done tastefully (as much as one individual can do alone with such a daunting piece of work) - I say, kudos to someone for attempting that, and showing that video games can be challenging of the mores, current, and not exploitive; using violence or the lure of gore as a way to draw cheap thrills, or encourage/enable someone's sick fantasy...

 
At 11:50 AM, Blogger Dagmara said...

I'd agree with you but one thing I found a bit bizarre was the hell level. While it's amusing that the demons are plucked from Doom, it is rather strange that you have to kill as many students as you can to level up to last longer in hell. It's as if the commentary just kind of sank back into your average game play. And after getting it the first time (the game that is) would one be tempted to go back and shoot all the kids so one may last longer in hell? Would the message be gotten and then forgotten in a bit of atari nostalgia? It seems it just would make sense if hell was simply hard whether you leveled up or not. There's a perversity ot the temptation to go back and "play the game right," so to speak.

 
At 6:12 PM, Blogger Time Measured In Distance said...

I've read it now. And I agree with my comrade. It would be tempting to go back and replay the game to last longer in hell. And then the whole message in the cause and effect would be lost. And does that mean there's another ending if you beat the hell level?

 

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